Independent game studio · Spain · est. 2026

We forge worlds that hold their shape.

Black Iron is an independent game studio in Spain, creating handcrafted games and worlds worth coming back to. Explore six projects taking shape in the forge.

12 Oct 2026 · Six worlds in the forgeRead more →

Our first game

Crownfall

Raise armies. Claim castles. Hold the crown.

Crownfall is a turn-based fantasy strategy game in the tradition of the classics: explore a painted world, build up your castles, recruit armies, and fight tactical battles on a hex grid.

Two factions, Dawn and Dusk, play differently from the first turn. An authored campaign tells the story of a kingdom whose crown has fallen, and sieges put walls, gates and towers between you and it.

The current prototype brings together an adventure map, town building and tactical combat. Mobile and desktop releases are being explored; release dates and final features are not yet announced.

iOS · Android · Web · PC · In development

Gameplay concept

A vision of Crownfall in play

A vision of a castle siege: position your army, choose a target and turn a hero's spells into a tactical advantage.

Crownfall gameplay concept: Dawn and Dusk armies on a siege battlefield with movement hexes and spell icons
AI-generated gameplay concept — not a screenshot from a playable build. Interface, art and mechanics are illustrative and may change. Select the image to view it at full size.
A hex-grid battle in CrownfallThe town screen in CrownfallCrownfall title screen

Studio

Built to last, not to scale.

Black Iron is a small independent studio founded in 2026 in Spain. We make games that stay with you: the kind you think about in the shower and come back to a year later.

We build our own tools and explore experiences across phone, browser and desktop. From a moonlit survival run to a card-driven climb, the game comes first.

Crownfall is our first game. We intend to support it for a very long time.

Founded
2026
Based in
Spain
First game
Crownfall
Platforms
4
01

Craft over scale

Hand-painted pixel art and hand-tuned rules. We build our own tools and our own engine, and it shows in the details.

02

Native on every screen

Phone, browser, desktop: each version is built for the device it runs on. Same rules, same save, same feel.

03

Long games, long support

Our games are designed to be played for years. We patch, we expand, we listen. Nothing ships and disappears.

News

From the forge.

Development notes, worldbuilding and announcements. Visit the journal →

Contact

Press, partnerships, or just a hello.