Six worlds in the forge
From moonlit survival to coastal defence and a train-bound squad: meet the projects taking shape at Black Iron.
Independent game studio · Spain · est. 2026
Black Iron is an independent game studio in Spain, creating handcrafted games and worlds worth coming back to. Explore six projects taking shape in the forge.
The portfolio
Action, cards, strategy and ideas beyond any one genre. Each project has its own world and its own pace. Artwork below is concept art.

Raise armies. Claim castles. Hold the crown.
Playable prototype · Concept art

One warden. An endless moon. Hold back the horde.
Playable prototype · Concept art

Build your deck. Climb the coils. Raise your wyrm.
Playable demo · Concept art

The bell stopped the sun. The crown still calls.
Playable vertical slice · Concept art

Keep the lights burning. Keep the tide at bay.
Early concept · Concept art

Every mission leaves a mark. Keep the train moving.
Early concept · Concept art
Our first game
Raise armies. Claim castles. Hold the crown.
Crownfall is a turn-based fantasy strategy game in the tradition of the classics: explore a painted world, build up your castles, recruit armies, and fight tactical battles on a hex grid.
Two factions, Dawn and Dusk, play differently from the first turn. An authored campaign tells the story of a kingdom whose crown has fallen, and sieges put walls, gates and towers between you and it.
The current prototype brings together an adventure map, town building and tactical combat. Mobile and desktop releases are being explored; release dates and final features are not yet announced.
iOS · Android · Web · PC · In development
Gameplay concept
A vision of a castle siege: position your army, choose a target and turn a hero's spells into a tactical advantage.
Studio
Black Iron is a small independent studio founded in 2026 in Spain. We make games that stay with you: the kind you think about in the shower and come back to a year later.
We build our own tools and explore experiences across phone, browser and desktop. From a moonlit survival run to a card-driven climb, the game comes first.
Crownfall is our first game. We intend to support it for a very long time.
Hand-painted pixel art and hand-tuned rules. We build our own tools and our own engine, and it shows in the details.
Phone, browser, desktop: each version is built for the device it runs on. Same rules, same save, same feel.
Our games are designed to be played for years. We patch, we expand, we listen. Nothing ships and disappears.
News
Development notes, worldbuilding and announcements. Visit the journal →
From moonlit survival to coastal defence and a train-bound squad: meet the projects taking shape at Black Iron.
Movement, deliberate strikes and a brief escape pulse shape survival in the Gloaming.
The Nine Coils gives a card-game journey a world to climb—and a companion that grows between runs.
Letters from the forge
New worlds, development notes and release announcements. Follow the whole studio or pick your favourites.