Mournvale concept art: candlelit riders approach a ruined bell cathedral
← Black Iron

Gothic turn-based strategy · In development

Mournvale

The bell stopped the sun. The crown still calls.

Playable vertical slice · Target platforms: iOS · Android · PC

Three hundred years after the Sundering Bell rang, Mournvale remains trapped in dusk. Rival factions ride for the Bell Crown through a kingdom of crypts, bell towers and uneasy towns.

Explore under fog, develop towns and lead armies into tactical hex battles. Dread makes fear part of the rules: losses, terrain and the Long Night can push a force toward flight or frenzy.

A playable vertical slice brings the overworld, town economy and dread-driven combat together. Touch-first decisions and short turns guide development; the full campaign and release schedule remain in planning.

Gameplay concept

A vision of Mournvale in play

A gothic battle visual study: weigh position, combat forecasts and dread before committing your army to the next move.

Mournvale gameplay concept: candlelit riders confront spectral troops on a hex grid with attack and dread forecasts
AI-generated gameplay concept — not a screenshot from a playable build. Interface, art and mechanics are illustrative and may change. Select the image to view it at full size.

Concept art

Mournvale concept art: candlelit riders approach a ruined bell cathedral
AI-generated visual study for Mournvale. This is concept art, not a gameplay screenshot. Art direction and final features may change.