Moonhorde concept art: a warden faces the moonlit fens
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Action roguelite · In development

Moonhorde

One warden. An endless moon. Hold back the horde.

Playable prototype · Target platforms: iOS · Android · Web · PC

In the Gloaming, a moonlit moor that never sees dawn, you take the role of a warden facing the creatures rising from the fens. Keep moving, choose your moments to strike, and shape a build as the night grows more dangerous.

Moonhorde combines manual attacks, weapon upgrades and evolutions with short survival runs. Bosses interrupt the rhythm, each stage changes the terrain, and Moonburst gives you a brief chance to escape a closing horde.

A playable local prototype is in active development. The direction includes permanent unlocks, distinct wardens and weekly horde variations. Final release content, pricing and dates are still to be announced.

Gameplay concept

A vision of Moonhorde in play

A survival-combat visual study: keep an escape lane open, time your strikes and use Moonburst when the horde closes in.

Moonhorde gameplay concept: a warden strikes encircling fen creatures with a crescent weapon and Moonburst
AI-generated gameplay concept — not a screenshot from a playable build. Interface, art and mechanics are illustrative and may change. Select the image to view it at full size.

Concept art

Moonhorde concept art: a warden faces the moonlit fens
AI-generated visual study for Moonhorde. This is concept art, not a gameplay screenshot. Art direction and final features may change.