Crownfall concept art: rival castles across a fantasy kingdom
← Black Iron

Turn-based strategy · In development

Crownfall

Raise armies. Claim castles. Hold the crown.

Playable prototype · Target platforms: iOS · Android · Web · PC

Crownfall is a turn-based fantasy strategy game in the tradition of the classics: explore a painted world, build up your castles, recruit armies, and fight tactical battles on a hex grid.

Two factions, Dawn and Dusk, play differently from the first turn. An authored campaign tells the story of a kingdom whose crown has fallen, and sieges put walls, gates and towers between you and it.

The current prototype brings together an adventure map, town building and tactical combat. Mobile and desktop releases are being explored; release dates and final features are not yet announced.

Gameplay concept

A vision of Crownfall in play

A vision of a castle siege: position your army, choose a target and turn a hero's spells into a tactical advantage.

Crownfall gameplay concept: Dawn and Dusk armies on a siege battlefield with movement hexes and spell icons
AI-generated gameplay concept — not a screenshot from a playable build. Interface, art and mechanics are illustrative and may change. Select the image to view it at full size.

Screenshots

A hex-grid battle in Crownfall
The town screen in Crownfall
Crownfall title screen

Concept art

Crownfall concept art: rival castles across a fantasy kingdom
AI-generated visual study for Crownfall. This is concept art, not a gameplay screenshot. Art direction and final features may change.