Worldbuilding · 12 Oct 2026
Wyrmdeck: a mountain, a deck and a hatchling
The Nine Coils gives a card-game journey a world to climb—and a companion that grows between runs.

The mountain is sleeping
The Nine Coils is a mountain that is also a sleeping dragon. Paths, roots and ridges make each climb a journey through something ancient. A hatchling travels with you.
Choices in your hand and on the path
The playable demo explores route selection, card battles and reward drafting. Attack, block, healing and energy turn each hand into a small problem to solve. Encounters along the route ask whether to take a safer path or risk an elite fight.
Something continues after defeat
Hatchling progression links one run to the next. That companion is central to Wyrmdeck's identity: the climb can end, but the relationship carries forward.
The demo is a compact exploration of these ideas. The larger card collection, character roster and final release content remain development goals.
Gameplay concept
A vision of Wyrmdeck in play
A card-battle concept: read the enemy's intent, balance energy and defence, and climb with your hatchling at your side.

