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Development notes · 12 Oct 2026

Moonhorde: finding the feel of the fight

Movement, deliberate strikes and a brief escape pulse shape survival in the Gloaming.

moonhorde concept artwork
Concept art · AI-generated visual study, not a gameplay screenshot.

A warden in the Gloaming

Moonhorde's world begins with a simple image: a warden alone on a moor where the moon never sets. Reeds, standing stones and creatures from the fens give survival a place and a mood.

Make each strike a choice

The current prototype uses manual attacks. Movement gets you into position; timing and aim decide when to strike. A defensive Moonburst can clear space when the horde closes in.

Weapon upgrades and evolutions give a run its shape, while bosses and stage rules change the pressure. The local development work focuses on readable threats, distinct weapon feel and reliable progress saves.

A prototype, still growing

Moonhorde is in development. Concept art explores the atmosphere, while the playable prototype is where combat and progression are tested. We will share more of the game as those parts become ready to show.

Explore Moonhorde →

Gameplay concept

A vision of Moonhorde in play

A survival-combat visual study: keep an escape lane open, time your strikes and use Moonburst when the horde closes in.

Moonhorde gameplay concept: a warden strikes encircling fen creatures with a crescent weapon and Moonburst
AI-generated gameplay concept — not a screenshot from a playable build. Interface, art and mechanics are illustrative and may change. Select the image to view it at full size.